Artists Visit: Field, Robert, Marco.

Field.IO

Justin from Field.IO has a very company-style vocabulary when it comes to describing their work & mission. I am still very curious in how the studio operate in many micro-level, like how do they divide the work, do they have a food budget, does each sites have their expertise.

Robert Seidel

I would think Robert’s works are cool if I see them in a club. Love the uncanny feeling and how everything actually have some kind of origin even when it appears to be random. I like how he is able to maintain a consistency in style and how he masters AI for his own advantage, but it’s just not my style.

Marco Barotti

I like the Fungi piece a lot because I think it’s the most genuine one even when I don’t necessarily understand the tech behind it. What I like the most about Marco is how he deconstructs the workflow of an artist’s life in such a detailed way while still be able to come up with new stuff every year. He does not see cruelty in getting funding and the long process of research as obstacles. You listen to him and you know that he can handle big projects.

Thoughts on Merche

  • I love how she decided to bring communities back together with her work
  • I find it inspiring that she got to where she is without being able to play or read music. (Which may or may not be an exaggeration)
  • Her work isn’t something I would go out of my way to experience but I still think it’s cool and interesting 

thoughts about Marco

I really liked the studio visit today. I find Marco’s work very interesting. Growing up I was extremely fascinated with sound waves, vibrations, patterns and ranges. I wanted to become an acoustics engineer, so I find it completely fascinating that Marco’s works focus entirely on sound waves not music and how he can use them to send messages and represent data. I love the fact that he was courageous enough to delve deep into the world of biology even though he does not have any experience in it. I also really liked his mindset towards rejections.

Studio Reflection #2: Marco Borotti

I believe I may have mentioned this briefly in another blog post, but I actually wanted to be a biologist and engineer before I became an IM major. Biomimicry was and still is one of my favorite topics to talk about, and I really liked how Marco references nature so frequently and prominently in his work. It’s consistently very interesting to see how he got the ideas for what he makes.

I really enjoyed his project on the fungal network, simply titled fungi. I didn’t know a leading theory of plants on land was because of fungi. That would be pretty interesting if it was true. Either way, the fact that different characteristics of data affect how the sound comes out the speaker was really cool. The biodiversity value doesn’t directly affect the sound but shakes the speaker so it condenses the sound, that’s pretty neat. It lets the viewer see exactly why the speaker might be shaking intensely as long as they know what data affects what.

One more thing I found humorous was the fact that Marco likes monkeys but is scared of them. I find that pretty relatable because monkeys are honestly pretty lawless animals if you’ve seen one.

I really wish I was in a better physical state today to fully take in what Marco’s work had to offer. I hope the studio visit tomorrow is just as interesting as what we’ve seen so far.

Ben – Artist thought (Marco)

He is a great blend between artist and science communicator. It’s interesting that he makes a clear distinction between working with sound and doing music, since I used to equate sound plus art to music, but in the context of his work it is clearly not music. I like that he shows how art can be very concrete and grounded, since a lot of the artists that we have met tend to have works that are a bit abstract, whereas with Marco he can clearly point to a work and show where the inspiration is, what the creation process looks like, what research goes in, what message in entails. In that sense he feels much closer to a scientist. Hopefully I can come across his works one day.

Thoughts on Marco 

  • He was very engaging. 
  • Im glad we got to see the process of the ceramic printer. Ive never seen anything like it so it was cool to see it slowly grow throughout our visit. 
  • I really like how his work is clear and has a message.
  • Also it’s very interesting how he doesn’t have a background in biology or anything related to it, but his work kinda revolves around it. 

Thoughts about Marco – Studio Visit – Darko

Todays studio visit was very enjoyable for me. As a big nature lover, I really resonated with the artist and his works. First of all I was fascinated by the artists persona and way of thinking. He was very chill, well articulated and at the same time very knowledgeable. At the same time I like how even though he is a musician, he loves science and keeps on discovering and learning more and more every single day. His projects were also very very interesting. If I had to pick a favorite it would be the monkeys projects, something sparked in me when I saw the project and it will definately serve as inspiration later on.

June 5 reading reflection

Even though I suspect that I have adhd, I have some personal experiences of entering the flow state. It only happened when I was doing game development. It was like with a blink of my eyes and the whole afternoon was gone. It was very pleasing and productive, and I really want to get into that state again. But every time I want to focus like that I always find something I could play with, and it’s very hard for me to concentrate. Or maybe it was because the things I have been working on are too difficult. However, the state is unquestionably a state I will strive to achieve when working.

Ben & Hubert – Making 7

Why do people play games?
To decide a winner
Why decide a winner?
Usually to go first
Why do people want to go first?
Going first is usually an advantage
Two Player Versus Games

  • Tic Tac Toe
  • Rock Paper Scissors
  • Connect 4
  • Chess
    Two Player Cooperative Experiences
  • Cooking
  • Solving Problems
  • Stretching
    Versus games tend to be more engaging so we decided to make a versus game
    that’s really simple like Tic Tac Toe. It would be something you can play on paper
    with pencil.
    We decided to make an easy to draw 4×4 dot grid.
    We started with a “Why” ideation process but we couldn’t really balance the
    game this way.

We realized being able to use diagonal lines was too strong so we limited it to
just one usage to balance it out. It’s still unfair, but so is Tic Tac Toe.
Cliche units:

  • Turn based
  • Square – rectangular grid:
  • this can be changed by having more ‘maps’ (i.e., more layouts to
    play on). Live service game?
  • it’s a 2 players
    Throughout this process we found out its harder to reinvent a simple game like
    Tic Tac Toe than it is to remake a more complicated game.
    A few factors go into why its much more difficult to make a simple game.
    The first reason is making it easy to recreate on paper. People don’t want to draw
    complex layouts for a basic game.
    The second factor us the complexity of the rules. What can a person do or not
    do? It needs to be limiting, just like Tic Tac Toe.
    The final grid layout was 4×4 and you have to reach the other side without being
    cut off. If you’re cut off and unable to reach the otherside, you have to head back
    to your original dot.
    We also made a rule where you can only make one diagonal traversal in the
    whole game.
    Overall, our game is imperfect but we put a lot of thought behind how to recreate
    a game of a similar nature to Tic Tac Toe. It was basically like trying to reinvent
    the wheel, it was pretty darn impossible.