Documentation #4: Group Design Exercise

After our series of why questions, our final question and answer pair was “Why is saving time important to people?” and “Saving time is important because it allows people to focus on other activities they value, such as hobbies, family time, or relaxation.”

The takeaway for me here was saving time and “family time”, so I decided to make a maze! What gave me the idea was when I got on the U6 metro to go get some dinner last night. I don’t usually take the U6 to Stadtmitte because it’s a short walk but I was feeling pretty unenergetic at the moment so I decided to give it a go. The next metro was gonna take 5 minutes, the same time I probably could use to just walk there. This gave me the idea to make a game based on saving time that has to do with the metro.

The narrative is you’re coming back from work to get back to your family. The less time you spend commuting on the metro, the more time you get to spend with your family! 

When I designed the maze, I felt like it would be too simple if it was a simple point A to Point B, so I decided to add a house key you have to collect before you reach the door. I realize this doesn’t quite make sense because your family could just open the door for you but let’s say you’re a responsible family member who wants to make sure to retrieve the house key from presumably another place you frequent.

You’re only allowed to switch lines where there are highlighted sections underneath. If you play by the rules, it should be a little more challenging than what you typically find on a kid’s menu at a restaurant.

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