Documentation #5: Reversals

Entry Point: 

The foundation of a creative idea is always the hardest to come up with.

Reversal #1: 

The foundation of ANY idea is always the hardest to come up with

Reversal #2: 

The foundation of a creative project is the easiest to come up with, building upon the foundation is not.

Reversal #3: 

The foundation of a creative idea should come up naturally.

Reversal #4: 

Only the foundation of a Creating class idea is hard to come up with.

Reversal #5: 

Narrowing down the creative ideas is the hardest part, not coming up with the ideas.

The entry point was literally what I was thinking as I sat blankly at my laptop screen, and I realized that could probably work as my entry point.

I came up with five reversals but I feel like the second idea I came up with, “The foundation of a creative project is the easiest to come up with, building upon the foundation is not”, really resonated with me because I thought of this one flip phone game I would play over a decade ago on my cousin’s phone. I searched it up and I found out it’s called Tower Bloxx. 

Basically you try and build the largest tower you can, but the crane operator is both extremely proficient while being completely drunk on the job.

The challenge is the crane swings the next floor of the building wildly and you have to time when to put it. Obviously putting the foundation of the tower is the easiest cause you literally can’t mess it up, but building upon it is very difficult.

So we all know how the elevators on NYUAD campus could be quite slow right? Since we can’t speed up the elevators, why don’t we build something to help kill time and create a little form of community engagement.

I think a simple version of this game being placed both inside the elevator and outside the elevator where you call it to your floor would be the perfect game to implement. Anyone can pick up where someone else left off.

People could sign their names as well to let the next person know which people have worked on the tower so far and who’s dreams and aspirations they’d be crushing if they misplace the next floor and fumble.

Below is the mockup I created. I don’t have a proper name for it but the working title was “tower of ideas” to symbolize the process of building upon a creative endeavor.

It’ll be a wall mounted device with a 21 inch LCD touchscreen. The only button needed to play the game is the red one on the top of the device. It was put there for the taller folks and people who find button presses more reliable. Alternatively, just pressing the screen works as well.

I would love to actually implement this someday, maybe I can propose it to be one of my IM class projects. This would be the both a great time killer and form of community engagement.

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